Thankfully, the burst fire limitation means that users won't have to reload too frequently, but reloads will make the user vulnerable for an extended period. This is among the slowest reload cancels in the assault rifle class, being only faster than the comically slow reloads of the FAD. In either case, the user can Reload Cancel after 2.06 seconds. The reload animation is 2.76 seconds long, or 3.3 seconds long if the magazine is empty. The Type 95's reload speed is extremely poor.
#CALL OF DUTY MODERN WARFARE 3 GUNS PATCH#
Due to the effect of a patch by Infinity Ward, the Type 95 has a slightly larger than normal hip-fire spread when standing still, but the hip-fire spread while moving remains the same. The Type 95 will allow users to move at 90% of the base speed, strafe at 36% of the base speed, and aim down the sight in 300 milliseconds. The Type 95 has sluggish handling characteristics for an assult rifle. Kick doesn't really help that much with the Type 95's accuracy, as any accuracy deficiency derives from the low centerspeed and the high burst fire rate, not the recoil values. However, the gun will almost always recenter perfectly between bursts, as the Type 95's burst delay is long enough to allow the centerspeed to counteract felt recoil well before the burst delay ends. This centerspeed, coupled with the Type 95's high rate of fire within the burst, mean that the user's aim can stray off target mid-burst. However, the Type 95's centerspeed is very poor, resting at a low 1200. The Type 95's recoil profile is symmertric and small. The Type 95 has recoil values of 40 to the left, 40 to the right, 50 upwards, and 30 downwards. The iron sights are quite unpopular due to their unusual shape, and many Type 95 users will opt to use an optical attachment to replace the iron sights. This is far worse than just about every assault rifle in the game, except for the M16A4, another burst fire assault rifle.Īlthough the TYpe 95's overall rate of fire is low, the combination of a potential two shot kill and the high fire rate within the burst means that the Type 95 has the potential to kill opponents very quickly. This delay heaviy reduces the Type 95's maximum overall rate of fire, limiting the Type 95 to 477 RPM. However, the Type 95 has a notable delay between bursts. Within the burst, the Type 95 fires bullets at a rate of 1016 RPM, on par with the FAD and the PP90M1. The Type 95 is a three round burst assault rifle, and as a result of that, its overall rate of fire is poor, but the burst rate of fire is high. The Type 95 has medium penetration power, allowing it to pierce thin cover rather well. These won't normally reduce the number of shots needed to kill unless at medium to long ranges. The Type 95 gets a 40% damage boost with a headshot. Performance at very long range will taper off badly once the Type 95 needs more than a single burst to secure a kill. The Type 95's three shot kill range is also very long, only shorter than the M16A4, the AK-47, and the MK14 in the assault rifle class. The Type 95 is one of the only weapons other than a shotgun or sniper rifle that can get a two shot kill to the body, and the range on that two shot kill is very respectable too. In Hardcore game types, the Type 95 has a one shot kill range of roughly 42 meters. The Type 95 has a two shot kill range of 24 meters, a three shot kill range of 38 meters, and a four shot kill range of 45.7 meters. At any range beyond fifty meters, the Type 95 will deal only twenty damage per bullet, needing five shots to kill. Damage decreases linearly until fifty meters. At any range short of twenty meters, the Type 95 will deal 55 damage per shot, needing only two shots to kill. It performs best at longer distances, as its low damage output struggles in mid-range against heavy hitting weapons." - Call of Duty: Elite description Multiplayer " Along with possessing the highest accuracy and mobility in its class, the Type 95 delivers pinpoint 3-round bursts with minimal spread on target.